software title

Battle of Atlantis

software By Comsoft 1981
Battle of Atlantis
Battle of Atlantis is a scrolling shooter arcade game released by Game World Manufacturing / Comsoft in 1981, similar to "Scramble". It was designed and programmed by Andy Thomason. Gameplay The mission of the game is to finish the six tables (levels) by shooting enemies. Through all six tables, build up your bonus by blowing-up the fuel tanks. Table 1 : Avoid and destroy the floating mines. Table 2 : Exploding sharks appear as well as the destroyers. Table 3 : A cavern where octopuses lie in wait. Table 4 : A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopuses, the mines reappear in large numbers. Table 5 : Accelerated version of Table 4. Table 6 : You return to Table 1 in an accelerated version. 1 Player Start 1 2 Player Start 2 Coin 1 5 Coin 2 6 P1 Up UP P1 Down DOWN P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P1 Button 2 LALT or Mouse B3 P2 Up R P2 Down F P2 Left D P2 Right G P2 Button 1 A P2 Button 2 S

Released
1981
Platform
Arcade
Developed by
Comsoft
Published by
Karateco

Gameplay
Arcade, Shooter
Perspective
Side view
Interface
Direct control
Genre
Action
Visual
2D scrolling

Description

Battle of Atlantis is a Scramble variant set under the sea. You control a submarine with both a forward shooting laser and a bomb which will take out objects slightly in-front and below you. The laser can be angled up and down by moving your vessel in the appropriate direction. Your only aim is to take down as many of your enemies as possible before your lives run out.

The entities that are bent on your destruction include mines, which slowly float to the top of the water as you approach, fast moving sharks, randomly wandering octopuses and ships that drop depth charges on you from above.

From Mobygames.com. Original Entry


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