software title

Congo Bongo

software By Sega 1983
Congo Bongo
Congo Bongo (J: Tip Top (ティップタップ Tippu Tappu)) is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time. Analysis of the game's ROM code indicates that it was very likely coded at least in part by the company Ikegami Tsushinki. Congo Bongo's gameplay is similar to other popular arcade games of the time, most notably Frogger and Donkey Kong, but is viewed in an isometric perspective, or oblique perspective in some versions. The protagonist has no offensive abilities and thus, the player must jump to avoid enemies (and obstacles) to complete a level. 1 Player Start 1 2 Players Start 2 Coin 1 5 Coin 2 6 Serivce 1 9 Service Mode F2 P1 Up UP P1 Down DOWN P1 Left LEFT P1 Right RIGHT P1 Button 1 LCONTROL or Mouse B1 P2 Up R P2 Down F P2 Left D P2 Right G P2 Button 1 A

Released
1983
Also For
Apple II, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, Intellivision, MSX, PC Booter, SG-1000, TI-99/4A, VIC-20
Developed by
SEGA Enterprises Ltd.
Published by
SEGA Enterprises, Inc.

Gameplay
Arcade, Platform
Perspective
Bird's-eye view
Setting
Africa
Genre
Action
Visual
Fixed / flip-screen, Isometric

Description

Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain obstacles or hazardous spots that would kill off the main character.

From Mobygames.com. Original Entry


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